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Considerations on CO3 AR experience in COVID-19 pandemic scenarios (LINKS)
A fundamental part of CO3 is involving grassroot movements on commoning and commoners, PAs, university campuses, retailers, artists and other relevant stakeholders, in a process of mobilisation, mutual learning and doing things together. These are torn apart in our post- (or current-) COVID situation; Physical space should be shared with limitations in the number of people present at the same time and restrictions for specific categories, conditions, etc. Overturning the general principle, so that remote and distance interactions are again not discouraged over in-presence interactions between people, while maintaining a strong bond with the actual physical space.
CO3 Gamification considerations towards the COVID-19 (LINKS)
This document resembles several considerations and initial design proposals as contributions to the current discussion and action that the CO3 Consortium is supporting as a response to new and unforeseen challenges related to the Covid-19 pandemia. Proposed solutions or scenarios should be examined for their feasibility within CO£ project’s boundaries by the whole Consortium.
Service innovation and participatory approach
The traditional chain of service design - ideate, design, implement - based on the service manager/owner vision is no longer enough to get to provide processes and services that meet the current scenarios. The phases of ideation and design are the steps in which the value creation start and it cannot take place separately from the place where it will be exchanged.

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Considerations on CO3 AR experience in COVID-19 pandemic scenarios (LINKS)
CO3 Gamification considerations towards the COVID-19 (LINKS)
Service innovation and participatory approach

CO3 Project 2019-2021

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