Paris co-design workshop

Paris co-design workshop

In May 2016 the Ministry of the Economy, Industry and Digital, the State Secretariat for Reform and Simplification and the State Secretariat for Higher Education and Research commissioned the EPT Plaine Commune (9 municipalities of the Seine-Saint-Denis), the Institute of Research and Innovation (IRI) and the association Ars Industrialis to study and put in place on this territory the conditions for experimentation – specifying and concretizing the possibilities of the development – of a contributory economy .

In this context, IRI developed the Contributory Learning Territory (Territoire Apprenant Contributif, TAC) programme. Over the next 10 years, IRI will co-create with the inhabitants of the Plaine Commune territory the first pilot site for the design and experimentation of the contributive economy, in partnership with the local associations, the public administration and private partners (Fondation de France, Orange, Dassault Systèmes, Caisse des Dépôts et Consignations, Société Générale, Crédit du Nord, Danone, AFNIC Foundation).

IRI’s staff started the initial internal meetings to define the possible list of stakeholders to invite, describe the organization of the workshop and define the initial question to thresh the best partners who have strong interest in the CO3 Technologies.  As a previous work, the IRI translated the different materials of the CO3 toolkit, which are questionnaires, canvases to French with the objective of enlarging the potential public.

In the particular case of the Paris workshop, IRI decided to exclude the experience canvas as they chose to use a personalized version of the experience canvas with a classical touch. This modified version centers on actions rather than technologies. Since the posterior analysis of technologies to be implemented is done in further iterations at IRI internal meetings. Because of timings, the CO3 card deck was unavailable during this workshop (conducted only three months since the project started), and this material was not evaluated.

Based on the results of the previous questionnaires that gathered the needs of the Plaine of Commune territory, the workshop was divided into two scenarios; The urban modeling, recycling, and habitat management (Recycling, BIM and Urban Modelling group). And the second scenario covering the care, wellness, and nutrition (Contributive Clinic).

Before dividing the groups, there was the main presentation event conducted by the CO3 partners in charge of the workshop with the necessary technical knowledge, presented the CO3 technologies to the participants, replying to any emergent doubts about these establish a framework of what tools are available for the co-design session. The presentation environment was developed in a conversational style in order to identify possible requirements and barriers in the specific pilot of Paris.

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FIGURE 1 Introduction slides of the technologies

Recycling, BIM and Urban Modelisation

In the Recycling, BIM and Urban Modelisation group, the main idea was to give inhabitants a higher control over the designing, building, demolishing, and recycling processes thanks to CO3 technologies. We decided to focus on a concrete case of the Olympic Village, to be opened in Paris in 2024, taking advantage of the expertise and knowledge of our partners, particularly concerning legal barriers and already existing political and economic standards and interests of the territory.

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FIGURE 2 Recycling, BIM, Urban Modelisation workshop.

The primary purpose of the workshop is to democratize, empower the inhabitants and the students to the design process, proposing new types of digital uses in connection with the Olympic and Paralympic Village project (redevelopment of buildings, reallocation of spaces, reuse of unused building materials, contributive planning). During the workshop, the possibility of using Augmented Reality to preview changes and comments in the real environment. The usage of LiquidFeeback and ePlanete to debate the emerging issues, designs, costs. During the workshop discussion, a propose of integration plan emerged:

  1. users start “crafting” buildings, equipment, facilities, services during MineCraft workshops;
  2. On the MineCraft DYN Map can be superimposed a FirstLife Map layer;
  3. From the FirstLife Map links are proposed to FirstLife discussion groups;
  4. From FirstLife links are proposed to LiquidFeed back for building propositions which require deliberation. Among the voted proposition, some of them can be further analyzed in terms of Commoning value in IRI ePlanete Blue instance, then awarded and supported with Contributory Incomes.
  5. From FirstLife and LiquidFeed back links are proposed to textual document annotation in Hypothes.is and mind-mapping in RenKan.
  6. Crafts (MineCraft coins) could be tokenized and eventually exported in blockchain Commons currency.
 

Also, the workshop coordinators generated a recommendation about the CO3 toolkit. The coordinators found that the most critical issue is how those technologies can be combined rather than the novelty. The final combination should be consistent with the application on each territory. For instance, be able to access the geolocated social networks that bring tagged elements in 2D maps or in an augmented reality environment — being possible to visualize the different elements and debates on the current zone limited by a particular area of interest to generate a perception of local home issues that can be contributed to the final users.

Contributive Clinic

 In the Contributive Clinic group, we focused on the needs of the Plaine Commune territory of building trust and reviving the community spirit via the creation of common-oriented proximity activities (i.e., discussion within the parents of neighborhoods) and common-based proximity services (i.e., proximity&peer babysitting for families). The technology could help in the exchange and share of difficulties about the education of its children based on the experience sharing. This can be tracked in a geolocated social network map being able to see in one place the childcare services, associations, discussions, and recommendations, empowering the parents and care staff with the share of good practices and the creation of common knowledge.

FIGURE 3 Contributive Clinic group using one of CO3 Canvases.

The use case of the workshop was about the use of electronic devices “screens” as a babysitter that let the parents rest some time. Then a proposal of how to combine the CO3 technology to interact with parents for help. The following integration plan has emerged during the session:

  1. FirstLife geolocated social network where parents, care employees and childcare institutions can find themselves and share information and knowledge.
  2. LiquidFeedback is used for deliberating over activities, fundings and the like. The opinion formation should integrate Hypothes.is in order to create more interesting, informed and in-depth discussions. When closed, the LF discussions can be summarized with Renkan mind map.
  3. Results of the LF discussions can be used as an input for ePlanete.
  4. Possibility to tag and categorize (places, squares, kindergarten, pre-school, childcare etc.) with the Augmented Reality

 

Also, the workshop coordinators generated a recommendation about the CO3 toolkit.  It will be useful to create an evaluation output from the workshops to let the participants aware that they could usefully work together in a contributory ecosystem like the CO3.

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The CO3 project has received funding from the European Union's Horizon 2020 research and innovation programme 2019-2021 under grant agreement No 822615. The content of this website does not represent the opinion of the European Union, and the European Union is not responsible for any use that might be made of such content.
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