Post archive

Gamification theory and motivation. A literature review of e-government services with gamification elements

Many democracies face breaches of communication between citizens and political representatives, resulting in low engagement in political decision making and public consultations. Gamification strategies can be implemented to generate constructive relationships and increase citizens’ motivation and participation by including positive experiences like achievements.

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Co3 Project — An Exercise in Futurism

This is a text published on Ape Unit website. 22 Oct 2020. Diego di Caro is the author. This post describes how Co3 is combining Blockchain and Augmented Reality to anticipate the convergence between spatial computing and the token economy.

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The second newsletter issue of the year is available

The latest newsletter of 2020 is available. The opening topics are about the project’s changes because of the COVID19 pandemic. Project’s dissemination continued with a new kind of dissemination strategies that have become the common standard of the events. This second issue addresses with further details the topics of the project’s evaluation and the theoretical support for the co-creation motivation.

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Divulgative events on disruptive technologies and strategies

Last saturday, Rete delle Case del Quartiere together with the Municipality of Turin presented the first divulgative event focused on giving a general idea and facilitating a first approach to disruptive technologies used in the framework of CO3 project. The first event concerned Augmented reality and Gamification and is one of the events called “Divulgative events on disruptive technologies and strategies”. The event was live-streamed using zoom.

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The CO3 procedure to interview the stakeholders

The meetings joining CO3 technology partners, direct and indirect stakeholders, both held in group or as face to face interviews, will provide insights to outline the CO3 service scenarios and use case on the base of a common understanding of the capabilities offered by technologies and needs and opportunities offered by the pilots. The aim of these discussions is to explore the end-users point of view on how the disruptive technology focused by CO3 will be able to enable future public services towards the co-creation, co-production and co-management.

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The evaluation of the stakeholder’s participation.

Important part of the approach in the CO3 project is that of Participatory Action Research in order to develop community interventions that promote collaboration and commoning to wider social groups in the city. The participatory research process enables researchers to step back cognitively from familiar routines, forms of interaction, and power relationships in order to fundamentally question and rethink established interpretations of situations and strategies.

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Gamification: the origin of the user’s motivation

Several authors agreed to define gamification as the usage of game mechanics and principles in non-game applications like business, energy, and politics. The objective is to incentivize the user to participate in the process and catch their interest to continue interacting with the product/service/platform.

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Bernard Stiegler, an excellent person and a remarkable philosopher.

Bernard Stiegler, the president of the Institut de Recherche et d’Innovation du Centre Pompidou, passed away on Wednesday August 5th, 2020. As a philosopher, he has devoted a large part of his work to the relationship between technology and society, questioning the urgency that challenges us all today. He has never ceased to work to link theory to practice through experimentation, in an inseparable bond between intellectual and scientific rigor and a passion for collective work.

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Recent posts

Open Research Europe (ORE) Publishing Platform
Gamification theory and motivation. A literature review of e-government services with g...
Co3 Project — An Exercise in Futurism
    m1.1 What is CO3 project What is Blockchain? m1.3 What is CO3 project (Athens) What is Augmented Reality? Divulgative events on disruptive technologies and strategies: Blockchain What is Gamification? Divulgative events on disruptive technologies and strategies: Augmented reality and Gamification What is Interactive Democracy? m1.5 What is CO3 project (Turin) Co-Creation Workshop CO3 Partners Divulgative events on disruptive technologies and strategies: Augmented reality and Gamification m1.6 What is CO3 project (ending) Divulgative events on disruptive technologies and strategies: Blockchain CO3 project Model of interaction between PA and the citizens m1.4 What is CO3 project (Paris) CO3 Partners CO3 Partners What is FirstLife? CO3 project kick-off meeting #H2020 Plenary Meeting m1.2 What is CO3 project (Cities)
The CO3 project has received funding from the European Union's Horizon 2020 research and innovation programme 2019-2021 under grant agreement No 822615. The content of this website does not represent the opinion of the European Union, and the European Union is not responsible for any use that might be made of such content.
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