Like any other European country, Greece has been affected by the COVID-19 pandemic since February 2020 and a series of restrictive measures aimed to contrast and limit the diffusion of the virus have been taken. However, the restriction measures in…
Category: Gamification
Launching TurinPilot
On friday, September 24 at 17.30 at Più Spazioquattro there will be a launch meeting of the European project CO3 Project | Horizon 2020 European Union programme, organized by Comune di Torino and Rete delle Case del Quartiere, during which…
Participatory Methods in Smart Cities
The concept of Smart City has evolved in the last decades, and it involves several factors: digital technology, disruptive innovation, and urban environments. From the initial attempts to directly link the Smart City paradigm to a technology-driven approach that considers…
Divulgative events on disruptive technologies and strategies
Last saturday, Rete delle Case del Quartiere together with the Municipality of Turin presented the first divulgative event focused on giving a general idea and facilitating a first approach to disruptive technologies used in the framework of CO3 project. The…
FUB participated in the ILRN 2020 VR conference
Alex Blanco (FUB) participated in the Immersive Learning Research Network 2020 (ILRN2020) VR conference, presenting the conference paper titled “A literature review of e-government services with gamification elements” elaborated during the CO3 project the first year as preliminary work for…
LINK’s proposal for the gamification strategy to be used within CO3 (Summary)
LINKS has presented a proposal for the usage of gamification elements such as points, kudos,etc. It proposes that the user progresses through some levels with badges and achievements that will vary from pilot to pilot, so it is necessary to…