Important part of the approach in the CO3 project is that of Participatory Action Research in order to develop community interventions that promote collaboration and commoning to wider social groups in the city. The participatory research process enables researchers to…
Month: September 2020
Gamification: the origin of the user’s motivation
Several authors agreed to define gamification as the usage of game mechanics and principles in non-game applications like business, energy, and politics. The objective is to incentivize the user to participate in the process and catch their interest to continue…