Based on an abstract from Int. J. Electronic Government. Ruth S. Contreras-Espinosa and Alejandro Blanco are the authors. This post suggests applying gamification to different stages of maturity models to boost citizen participation and overcome some limitations. Gamification as a
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Open Research Europe (ORE) Publishing Platform
Open Research Europe (ORE) Publishing Platform The European Commission has launched Open Research Europe, the open access publishing platform for scientific articles that present the results of research funded by Horizon 2020.
Gamification theory and motivation. A literature review of e-government services with gamification elements
Many democracies face breaches of communication between citizens and political representatives, resulting in low engagement in political decision making and public consultations. Gamification strategies can be implemented to generate constructive relationships and increase citizens’ motivation and participation by including positive…
Co3 Project — An Exercise in Futurism
In Co3’s hypothesis, a pervasive network of IoT devices, located throughout smart cities, will soon interact with mobile devices augmented with spatial intelligence capabilities. To work together, devices will need a shared map of the physical space: a reference frame…
The second newsletter issue of the year is available
The latest newsletter of 2020 is available. The opening topics are about the project’s changes because of the COVID19 pandemic. Project’s dissemination continued with a new kind of dissemination strategies that have become the common standard of the events. This…
Gamification: the origin of the user’s motivation
Several authors agreed to define gamification as the usage of game mechanics and principles in non-game applications like business, energy, and politics. The objective is to incentivize the user to participate in the process and catch their interest to continue…