Tuesday, 29th of March 2022 Communication materials EMAIL SAVE THE DATE Save the date: Symposium Digital Disruptive Technologies to Co-create, Co-produce and Co-manage Open Public Services Date: Tuesday, 29th of March 2022 Address: Online Description: The team of the project…
Tag: gamification
Pilot specific evaluation methods in Paris
We recapped the main updates about the Paris pilot with the aim to clarify the main changes with respect to the original ideas presented in the first half of the project in terms of scenarios definitions and engagement plans, as…
Pilot specific evaluation methods in Athens
Like any other European country, Greece has been affected by the COVID-19 pandemic since February 2020 and a series of restrictive measures aimed to contrast and limit the diffusion of the virus have been taken. However, the restriction measures in…
Launching TurinPilot
On friday, September 24 at 17.30 at Più Spazioquattro there will be a launch meeting of the European project CO3 Project | Horizon 2020 European Union programme, organized by Comune di Torino and Rete delle Case del Quartiere, during which…
Pilot Updates and Review of Actions Athens Pilot
The pilot, “Grocery on Hold”, regards the distribution of quality food to people in need. It takes place at flea markets located in several neighborhoods in Athens with the involvement of customers, producers that own benches in the market, and…
A review of blockchain applications with gamification elements
Blockchain is a distributed append-only data structure that enables the verifiability and traceability of transactions. Transactions are performed by adding blocks of data thanks to a peer-to-peer network, constituted by different entities called nodes (users). Trusted and non-trusted nodes can…
Researchers’ Night 2020
The “European Night of Researchers and Researchers” is an event that has more than fifty activities that could be enjoyed virtually.
Participation at the DEVHR 2020 Forum. Beyond voting: Gamification in Citizen Participation
Ruth S. Contreras (FUB) participated in DEVHR 2020 Forum, presenting the conference titled “Beyond voting: Gamification in Citizen Participation” the last October 6th.
FUB participated in the ILRN 2020 VR conference
Alex Blanco (FUB) participated in the Immersive Learning Research Network 2020 (ILRN2020) VR conference, presenting the conference paper titled “A literature review of e-government services with gamification elements” elaborated during the CO3 project the first year as preliminary work for…
State of development of the project’s technologies: Augmented Reality (Geomotion).
The first prototype, developed by Geomotion, allows authentication as well as direct integration with the other three technological modules of the project. It also presents an attractive interface to check the user’s evolution of its profile through the visualization of…