We recapped the main updates about the Paris pilot with the aim to clarify the main changes with respect to the original ideas presented in the first half of the project in terms of scenarios definitions and engagement plans, as…
Tag: Augmented Reality
Pilot specific evaluation methods in Athens
Like any other European country, Greece has been affected by the COVID-19 pandemic since February 2020 and a series of restrictive measures aimed to contrast and limit the diffusion of the virus have been taken. However, the restriction measures in…
Launching TurinPilot
On friday, September 24 at 17.30 at Più Spazioquattro there will be a launch meeting of the European project CO3 Project | Horizon 2020 European Union programme, organized by Comune di Torino and Rete delle Case del Quartiere, during which…
Pilot Updates and Review of Actions Paris Pilot
The Clinique Contributive aims to create a physical space for dialogue and contributory help about issues regarding the danger of screen’s overexposure between 0 and 3 years old within the community. A social network will allow parents, researchers and medical…
Pilot Updates and Review of Actions Athens Pilot
The pilot, “Grocery on Hold”, regards the distribution of quality food to people in need. It takes place at flea markets located in several neighborhoods in Athens with the involvement of customers, producers that own benches in the market, and…
Turin’s pilot: Lessons learned from the implementation of disruptive technologies 3/3
Turin’s pilot generated an interesting set of considerations: The user interface must be simple and capable of actually making the organizations’ and citizens’ interaction. The augmented reality technology has high requirements that may not be available to many citizens/organizations. The…
Paris’s pilot: Lessons learned from the implementation of disruptive technologies 2/3
Lessons learned in the Parisian pilot case indicate that local citizens are sensitive to matters concerning urban commons and ways to manage them.CO3 technologies have a huge potential for didactical/pedagogical activities. Professors and Education Institutions are inclined to change and…
Considerations on CO3 AR experience in COVID-19 pandemic scenarios (LINKS)
A fundamental part of CO3 is involving grassroot movements on commoning and commoners, PAs, university campuses, retailers, artists and other relevant stakeholders, in a process of mobilisation, mutual learning and doing things together. These are torn apart in our post-…
State of development of the project’s technologies: Augmented Reality (Geomotion).
The first prototype, developed by Geomotion, allows authentication as well as direct integration with the other three technological modules of the project. It also presents an attractive interface to check the user’s evolution of its profile through the visualization of…
Augmented Reality – a disruptive technology
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated information.This offers the user an enriched experience without interfering with their natural perception.